Most of the time, your teammate will shut the door on you, rendering you dead. If you go for the hallway with stairs to Doctor Gears, you might be as well wasting time, and, you might die.Īlways use the second hallway corridor that goes straight to Gate A in the hallway that has a bathroom so as to spare more time for survival. Make your way to the second hallway corridor with a bathroom, then straight go forward to Gate A. Pass by 966's chamber, and do not be seen. In HCZ, sprint towards the tesla gate corridor, since its faster & more shorter path. However, since you are far away, you might as well be dead, unless if you sprint fast enough to Gate A, which is the closest point to all HCZ entries. Since almost all doors open, you can have a chance to escape. If you happen to be in SCP-914, always open the gate of 914. Many people make it to the surface and unless you are allied or you managed to make a truce with a neutral team, you have to defeat the remaining hostiles on the surface. On the surface, expect to encounter other players, as somebody activated the warhead. If it isn't quickly call it down, get in, and head towards the surface. The Gates will always be open during a nuke and pray that the elevator is down. You should hurry over to Gate A as it is closer towards all the HCZ checkpoints, unless you are nearer to Gate B.
Unless you are closer to the other checkpoint leading to EZ, go for that path and enter EZ. The path with the tesla gate is the shortest path towards EZ. If you happen to be in Light Containment Zone when the warhead is activated, sprint immediately towards Heavy Containment Zone (HCZ), and do not get side-tracked.įrom there, you should take the path with the tesla gate in HCZ and not the alternate path. These 90 seconds begins just before the announcement. An announcement will warn of the activation of the Alpha Warhead. The facility's lights will turn red and a music soundtrack will blare. The most important thing is to recognize a Alpha Warhead activation. Anyone inside the Facility when the warheads go off will be instantly killed, regardless of their class. Once those 90 seconds are up, all players screen will begin to violently shake for a couple of seconds (making aiming difficult during this time). Players inside the Facility will have 90 seconds to get to the Surface before the Warheads explode. A dramatic music soundtrack will begin to play. All lights in the Facility will go red, and all doors and gates will be forced open and cannot be closed. Once activated, a site-wide announcement will warn of the detonation of the Alpha Warhead. If the timer is passed 8:00, all humans (and SCP-035) will be capable of activating the warhead. If the timer has not passed 8:00, the monitor will have the words " Warheads locked until 8:00" and pushing the button will do nothing. The Alpha Warhead can only be activated once the timer has passed 8:00.
Inside the control panel, will be a red button and a monitor. The door to the Alpha Warhead control panel requires a Level 5 Keycard to open.