However worry not, for the prodigal franchise returns to us, at least in part, with the crossplatform release of Battlefield: Bad Company 2.Īll that time spent on the wrong side of the tracks has taught it a few dirty new tricks, resulting in a flashier incarnation that draws upon the depths of Battlefield's PC heritage, but adds a Call of Duty-esque cinematic flair to the proceedings.
Like an unruly teenager, the Battlefield series was led astray and found itself lost and confused in the land of the console. "How can there be a Bad Company 2 when I do not recall a i?" The answer is that Bad Company 1 didn't exist for those of us who follow the righteous path of the PC. You May Cry Out, "Bad Company 2? What nonsense is this?" reading the title of this page. Not so much music, but the sounds of gunfire, rubble hitting the floor and vehicles screaming past you. The visuals are backed up with a great soundtrack. The first time I experienced this it was a real holy crap moment that is for sure. I would not say that Battlefield Bad Company 2 is the best looking game in the series, but it still looks great! What I really like about the game is the destructible environments, being in a building when it comes down is amazing. I think that Dice may be number one when it comes to making amazing looking games. I liked playing with people that I actually knew as it was a lot of fun planning and executing attack plans. I love stuff like this! It really makes Battlefield Bad Company 2 a game that you simply must play as a team. You may have a badass tank, but unless the engineer is keeping it running it is not going to last long. You may want to rush an enemy, but you will not get very far unless the medic is keeping his squadmates healed. Getting new weapons and skills is very addictive, but it is actually really embracing the role of your class that makes it fun.Ī great example of this is playing as the medic. Each class is pretty self-explanatory, but each class has its own progression. You have four classes to chose from and these are assault, recon, engineer, and medic. Schematic drawing by Lance McIlhany (GLO).What I really like about the Bad Company series is the fact that it insists you play not just as your class, but as your team as well. Digital 3D model based on the Alamo diorama and book, The Illustrated Alamo 1836: A Photographic Journey, by Mark Lemon (State House Press, 2008). Concept and direction by Bryan Preston (GLO).
Panoramic image composition and matching and software development by Bob Michaels (GLO).
Bruce Winders (Alamo) and Mark Lambert (GLO). These buildings are the site of the future Alamo museum and visitors center.Ĭredits: 3D modeling, texturing and rendering by James Boddie. They occupy part of the former western wall. The Crockett Block buildings, owned by the state since December 2015, are the rectangular structure at center left. It occupies space where the Alamo’s north wall once stood. Courthouse, built in 1937, is the wedge-shaped structure in the top left. The Hippolito Garcia Federal Building and U.S. Houston Street also crosses the Battlefield on its north end.
Alamo Street (in pink) runs diagonally across the graphic, north and south across the Battlefield. Trees and vegetation have been omitted to show the structures more clearly. This schematic diagram shows the Alamo Plaza area in downtown San Antonio today 1836 Battlefield walls and footprint included. Like the digital battlefield above, this visualization allows you to click and drag to take in the whole scene. This version of the visualization allows you to see the 1836 Alamo rendering side-by-side with today’s Alamo.